It is pretty clear when one examines the effects and the comments in supporting scripts that it was not intended to benefit a player who became a vampire. IMO, I see it as proof that exploits are generally not intentional and when left behind are simply because nobody on the studio's QA team ran into it, and even if they did, there wasn't time enough to invest the money into fixing it themselves. It was not something he set out to fix, or something we set out to fix, and we would not have focused an effort to do so directly. So said exploit only existed due to numerous bugs that were present in the system. As it turns out, this apparently also stopped the exploit that was present along the way. All of which we vetted as legitimate bugs before including his work. We got a submission from a dedicated user who went through all of the various spell and magic effects and corrected their spell school assignments. ".The "Resto Loop" was not one specific thing. The following is an explanation from Arthmoor (Unofficial Patch Team Leader) for a number of frequently mentioned topics. In the words of Arthmoor, the new year's plans are "pretty mundane by comparison." No support for the additional 70 DLCs (the AE DLC) which comprise the Anniversary Edition Upgrade and which is a separate package on Steam, is provided, but is continued to be handled by Garthand in his Unofficial Skyrim Creation Club Content Patches.Īs for 2023, the Unofficial Patch Team anticipates it to be quiet, with just the routine tasks. Also, additional categories were added to the AFK Track system to distinguish which part of the game a bug is being reported for when collecting additional data on these that Garthand hadn't already accounted for. Fixes for these 4 items of content were incorporated from Garthand's Unofficial Skyrim Creation Club Content Patches for Survival Mode, Saints & Seducers, Rare Curios, and the Fishing DLC. These are hard requirements, with no fallback option available - just as with the integration of the DLC into USLEEP for Skyrim LE, and the integration of the DLCs into the UFO4P. What that meant, was that USSEP had 4 additional masters attached to it. As to the Patch itself, the Unofficial Patch Team addressed the changes made, the most significant being the addition of 4 new items of content to the base game. Fortunately, the community stepped up in dealing with the issues that resulted, and existing mods have been updated - those which have not (and they are literally just a handful) have had a year to do so, and if by now they have not been, then they may never be, and should be consigned to the dustbin of outdated and unusable mods. The necessity for the patch cannot be emphasized strongly enough.Īs many of you are aware, 2022 brought several significant updates to Skyrim SE - much more significant than in the past. If you take the risk of not having the Patch upon yourself, and if you run into bugs, or save bloat, or broken quests after deciding you didn't need the Unofficial Patch, then, as previously stated, there will be little we can do to help. If you do run into issues, the first thing we will ask is if you have the Patch - because it is invaluable when it comes to a stable game. It is important to note, however, that the Patch does not fix all bugs retroactively (due to the fact that the bugs may have already been baked into the save file) - thus, it is important to install at the beginning of a new game. Plus, if you do not have the Patch installed, we really cannot help you, as so many fixes rely upon it. Regardless of what you may lose by having the Patch, you gain thousands of times more by having it. The Unofficial Patch is a necessity when it comes to running a bug free game. net has been closed, and everything is now at, so any links to the iguanadons site will not work) Any link which has the old address ( ), just replace with so that it reads and that will take you to the proper page (afkmods.iguanadons. Unofficial Skyrim Special Edition Patch (USSEP) - Īs regards Arthmoor's AFK site, the proper address is.
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